

The goal is to have it make in-game sense that the players have dictated what class they are. Then the flexible companion can have a proper character, story and motivations like the other companions (preferably much better than the examples I gave above). Through dialogue, the player can suggest a class/path for them to follow, and later on, you meet up in Baldur's Gate and they are now a recruitable companion.Ģ) Player finds a deactivated Warforge, who you can reactivate through a quest, and through it program in the desired class. A couple of bad generic examples:ġ) Player meets/saves a skilled but untrained commoner who gets inspired to become an adventurer. That companion's story just needs to be written in a way that it makes sense the player is determining their class. Maybe one of the new companions can potentially have a "flexible" background story that lets them take on the any class the player needs not accounted for by current companions. With that said, there might be some ways to get the best of both worlds without completely breaking immersion.

Mercenaries (player made companions) is most likely what we'll need to use to play some of the unrepresented classes. If you're ranged damage, double up on marital damage classes, for more resources.
#PILLARS OF ETERNITY CLASSES. UPDATE#
I hope if the next update adds in a new class, their associated companion (or the Druid or Ranger companion) gets added in too.Ĭonsidering all the work (voice, dialogue, and reactivity) that Larian is putting into each companion, we probably won't see every class represented by a companion. If you're a tank or offtank, multiclass with damage classes like Rogue, Ranger, Monk, or Barbarian. The closest I have played is Dragon Age: Origins. ago by junkmonk PoE I : Good & Fun Class for Beginner I am not particularly experienced in these types of party based games.
#PILLARS OF ETERNITY CLASSES. PATCH#
I think this patch really should have had the Druid companion to go along with it. PoE I : Good & Fun Class for Beginner : r/projecteternity 5 yr. Fighters are extremely durable, reliable, and. I think the issue is less that characters are locked into classes, and more that the combination of not all of the classes AND companions being implemented yet making this game feel more limited than it actually would be.įor example, I have zero interest in making a Druid character myself, but I would most definitely have wanted a Druid companion in my active party. Classes and their Descriptions Fighter, Trained to use a wide variety of traditional melee weapons in combat.
